Tutankhamun Strategy Guide
Curse of the Pharaoh
Spread curses and corrode your foes on the Desert Sands dealing terror to grave robbers and looters!
Character Overview
- Rarity: Rare
- Realm: Aaru
- Archetype: Slayer
- Affinity: Cunning
- Allegiance: Order
Story & Lore
The “boy king,” whose predecessors had turned to other faiths, restored worship of Aaru’s pantheon. Although deathly ill before his eighteenth birthday, Tutankhamun awoke in Ryven rather than dying. Here he mastered the curses meant to protect his tomb, turning them against Aaru’s enemies—but also, in newly inflated zealotry, against some of his own people who he feels are lacking in faith.
Base Character Statistics
| Attribute | Base Value | Max Level Value (60) | Growth Rate |
|---|---|---|---|
| Health Points (HP) | 62 | 10241 | 172.53 |
| Attack Power (ATK) | 89 | 980 | 15.1 |
| Defense (DEF) | 70 | 771 | 11.88 |
| Speed (SPD) | 89 | 89 | 0.0 |
| Faith (FTH) | 87 | 87 | 0.0 |
| Critical Rate (C.RATE) | 10% | 10% | 0.0 |
| Critical Damage (C.DMG) | 60% | 60% | 0.0 |
| Resistance (RES) | 15% | 15% | 0.0 |
| Accuracy (ACC) | 15% | 15% | 0.0 |
Active & Passive Kit Multipliers
| Skill Name | Type | Target Modifiers | Cooldown | Base Scaling |
|---|---|---|---|---|
| Blighted Strike | Basic | Single Target | N/A | (215%ATK) |
| Eternal Curse | Core | AoE | 5 turns | (320%ATK) |
| Curse of the Pharaoh | Passive | N/A | N/A | N/A |
| All Things Must Perish | Ultimate | Single Target | N/A | (220%ATK) |
Ability Details
Blighted Strike (Basic)
- Cooldown: None
- Description: Attack 1 enemy (215%ATK) 2 times with a 30% chance to place Acid on the target for 1 turn. If the target is under Curse, will place Acid for 2 turns.
Eternal Curse (Core)
- Cooldown: 5 turns
- Description: Attack all enemies (320%ATK) with a 50% chance to extend the duration of Curse and Acid on each target by 1 turn.
- Awakening Upgrade: Also, has a 50% chance to place Acid on all targets under Curse for 1 turn.
Curse of the Pharaoh (Passive)
- Cooldown: None
- Description: Attacks have a 100% chance to place Curse I on the target for 1 turn.
All Things Must Perish (Ultimate)
- Cooldown: None
- Initial Divinity: 575
- Required Divinity: 1800
- Description: Attack 1 enemy (220%ATK) 3 times. The first hit has a 70% chance to place Drain I on the target for 2turns. The second hit has 70% chance to place Vulnerable I on the target for 2 turns.
If the target is under Vulnerable and Curse, activate Acid on the target.
Imprint Bonus
Attacks have a 50% chance to place Curse I on the target for 1 turn.
Leader Bonus
15% C.RATE% Dungeon Battles