Ran Strategy Guide
The Sea’s Net
This hero story is yet to be revealed.
Character Overview
- Rarity: Epic
- Realm: Asgard
- Archetype: Disruptor
- Affinity: Wisdom
- Allegiance: Chaos
Story & Lore
Violent and rapacious, Ran is the sea that takes. She is mother of its grasping waves, ruler of the depths where the bones of drowned sailors come to rest. Since the Shattering she has worked to expand the boundaries of her aquatic dominion, flooding coastlines, dragging ships below, and otherwise taking the worshipers of other Asgardian gods of both the living and the dead.
Base Character Statistics
| Attribute | Base Value | Max Level Value (60) | Growth Rate |
|---|---|---|---|
| Health Points (HP) | 71 | 11727 | 197.56 |
| Attack Power (ATK) | 69 | 760 | 11.71 |
| Defense (DEF) | 73 | 804 | 12.39 |
| Speed (SPD) | 98 | 98 | 0.0 |
| Faith (FTH) | 98 | 98 | 0.0 |
| Critical Rate (C.RATE) | 10% | 10% | 0.0 |
| Critical Damage (C.DMG) | 50% | 50% | 0.0 |
| Resistance (RES) | 25% | 25% | 0.0 |
| Accuracy (ACC) | 30% | 30% | 0.0 |
Active & Passive Kit Multipliers
| Skill Name | Type | Target Modifiers | Cooldown | Base Scaling |
|---|---|---|---|---|
| Drowning Vigour | Basic | Single Target | N/A | (370%ATK) |
| Whirling Riptide | Core | AoE | 5 turns | (305%ATK) |
| Cold Depths | Passive | N/A | N/A | N/A |
| Frozen Waves | Ultimate | AoE | N/A | (305%ATK) |
Ability Details
Drowning Vigour (Basic)
- Cooldown: None
- Description: Attack 1 enemy (370%ATK) with a 35% chance to place Lock Ultimate for 2 turns.
Whirling Riptide (Core)
- Cooldown: 5 turns
- Description: Attack all enemies (305%ATK) with a 75% chance to place SPD Down II on each target for 2 turns.
- Awakening Upgrade: If an enemy is under SPD Down after attacking, will activate the Cold Depths on the target.
Cold Depths (Passive)
- Cooldown: None
- Description: Attack decreases 10% of the target’s Turn Meter. If the target is below 50% HP, steal 10% Turn Meter instead and increase the Turn Meter of all allies by the same amount. Allies can only gain Turn Meter once per attack.
Frozen Waves (Ultimate)
- Cooldown: None
- Initial Divinity: 725
- Required Divinity: 3375
- Description: Attack all enemies (305%ATK) with a 50% chance to place Freeze on each target for 1 turn. If an enemy is below 50% HP, Freeze cannot be resisted. If Freeze is not placed, place FTH Down II on the target for 2 turns instead.
- Awakening Upgrade: Place Freeze for 2 turns instead.
Imprint Bonus
Attack decreases 5% of the target’s Turn Meter. If the target is below 50% HP, steal 5% Turn Meter instead.