Character Overview
- Rarity: Legendary
- Realm: Ekur
- Archetype: Disruptor
- Affinity: Strength
- Allegiance: Chaos
Story & Lore
Pazuzu is among the most puzzling of Ekur’s deities. He is a demonic, destructive god, rider of plague-bearing winds. Yet, when properly invoked, he serves also as protector—not merely against those same plagues, but against other evils such as Lamashtu. Nobody knows whether this is due to ego and rivalry, or if his true nature is as contradictory as his behavior.
Base Character Statistics
| Attribute | Base Value | Max Level Value (60) | Growth Rate |
|---|---|---|---|
| Health Points (HP) | 69 | 11397 | 192.0 |
| Attack Power (ATK) | 79 | 870 | 13.41 |
| Defense (DEF) | 76 | 837 | 12.9 |
| Speed (SPD) | 104 | 104 | 0.0 |
| Faith (FTH) | 100 | 100 | 0.0 |
| Critical Rate (C.RATE) | 10% | 10% | 0.0 |
| Critical Damage (C.DMG) | 50% | 50% | 0.0 |
| Resistance (RES) | 30% | 30% | 0.0 |
| Accuracy (ACC) | 40% | 40% | 0.0 |
Active & Passive Kit Multipliers
| Skill Name | Type | Target Modifiers | Cooldown | Base Scaling |
|---|---|---|---|---|
| Tempest Winds | Core | N/A | 8 turns | N/A |
| Blinding Gale | Basic | Single Target | N/A | (355%ATK) |
| Withering Storms | Core | AoE | 2 turns | (295%ATK) |
| Divinity Charge | Core | AoE | 4 turns | N/A |
| Tempest Winds | Core | N/A | 4 turns | N/A |
| Demon King’s Command | Ultimate | AoE | N/A | (115%ATK) |
Ability Details
Tempest Winds (Core)
- Cooldown: 8 turns
- Description: When an enemy gains a Buff, increase this hero’s Turn Meter by 5%. If the enemy gains 3 Buff in one turn, this hero gains an Extra Turn.
Blinding Gale (Basic)
- Cooldown: None
- Description: Attack 1 enemy (355%ATK) with a 75% chance to place ACC Down II on the target for 2 turns. Also has a 75% chance to remove 1 random <style=“Buff”> from the target.
Withering Storms (Core)
- Cooldown: 2 turns
- Description: Attack all enemies (295%ATK) with a 75% chance to place Corrupt on each target for 2 turns. If the target is aligned with Order, place Despair on the target for 1 turn.
- Awakening Upgrade: If the target is under any Buff, decrease the target’s turn meter by 10% and increase this hero’s Divinity by 10%.
Divinity Charge (Core)
- Cooldown: 4 turns
- Description: Gain 20 Divinity when placing a Debuff or Disable on an enemy
Tempest Winds (Core)
- Cooldown: 4 turns
- Description: When an enemy gains a Buff, increase this hero’s Turn Meter by 10%. If the enemy gains 3 Buff in one turn, this hero gains an Extra Turn.
- Awakening Upgrade: Also, increase this hero’s ACC by 5 (stacking up to 100) when an enemy gains a Buff.
Demon King’s Command (Ultimate)
- Cooldown: 6 turns
- Initial Divinity: 675
- Required Divinity: 3500
- Description: Attack all enemies (115%ATK) 3 times. Each hit has a 50% chance to place Vulnerable II, Acid and Curse II on each target for 2 turns.
- Awakening Upgrade: If each Debuff is placed on an enemy, steal 20% of the target’s turn meter.
Imprint Bonus
When an enemy gains a Buff, increase this hero’s Turn Meter by 5%. If the enemy gains 3 Buff in one turn, this hero gains an Extra Turn.