Marduk Strategy Guide
Call of the Sun
This hero story is yet to be revealed.
Character Overview
- Rarity: Legendary
- Realm: Ekur
- Archetype: Invoker
- Affinity: Eternal
- Allegiance: Order
Story & Lore
King of Ekur’s gods, Marduk was always a deity of war and of wrath, but always in the service of protecting his world. That wrath has burned unabated since the Shattering, and the obvious cause—the violation of the natural order—can explain only some of it. He schemes with gods of other Realms toward objectives he thus far will not share.
Base Character Statistics
| Attribute | Base Value | Max Level Value (60) | Growth Rate |
|---|---|---|---|
| Health Points (HP) | 93 | 15361 | 258.78 |
| Attack Power (ATK) | 60 | 661 | 10.19 |
| Defense (DEF) | 95 | 1046 | 16.12 |
| Speed (SPD) | 105 | 105 | 0.0 |
| Faith (FTH) | 93 | 93 | 0.0 |
| Critical Rate (C.RATE) | 10% | 10% | 0.0 |
| Critical Damage (C.DMG) | 50% | 50% | 0.0 |
| Resistance (RES) | 45% | 45% | 0.0 |
| Accuracy (ACC) | 15% | 15% | 0.0 |
Active & Passive Kit Multipliers
| Skill Name | Type | Target Modifiers | Cooldown | Base Scaling |
|---|---|---|---|---|
| Cleanse Defilement | Basic | Single Target | N/A | (315%ATK) |
| Ride the Lightning | Core | Single Target | 4 turns | (445%ATK) |
| Grounded Surge | Passive | N/A | N/A | N/A |
| Invigorating Jolt | Ultimate | AllAlly | N/A |
Ability Details
Cleanse Defilement (Basic)
- Cooldown: None
- Description: Attack 1 enemy (315%ATK) then spread 1 buff from each ally and place it on all allies.
- Awakening Upgrade: Also increase the duration of 1 random buff on each ally by 1 turn.
Ride the Lightning (Core)
- Cooldown: 4 turns
- Description: Remove all debuffs from all allies then attack 1 enemy (445%ATK). All allies will join in the attack. Also, place Block Debuff on each ally for 2 turns.
- Awakening Upgrade: Also place Phoenix on each ally for 2 turns which cannot be removed.
Grounded Surge (Passive)
- Cooldown: None
- Description: For every 10 debuffs this hero’s team receives, activate this hero’s Core Ability.
- Awakening Upgrade: If this passive activates this hero’s Core Ability, increase this hero’s Divinity by 100%.
Invigorating Jolt (Ultimate)
- Cooldown: None
- Initial Divinity: 675
- Required Divinity: 3725
- Description: Remove all Disables from all allies then place Stalwart and SPD Up II on all allies for 2 turns. Also increase the Divinity and Turn Meter of all allies by 30%.
Imprint Bonus
For every 10 debuffs this hero’s receives, activate their Core Ability.
Leader Bonus
30% SPD Dungeon Battles