Character Overview
- Rarity: Epic
- Realm: Vyraj
- Archetype: Slayer
- Affinity: Cunning
- Allegiance: Chaos
Story & Lore
Mystical giant-god of the woodlands, the Leshy is normally a figure of terror, punishing most who intrude upon his domain, though he occasionally whisks away mistreated children to grow up among the wild spirits. Since the Shattering, he has begun to appear in forests outside Vyraj, though none can say why, nor whether this is voluntary or a phenomenon beyond his control.
Base Character Statistics
| Attribute | Base Value | Max Level Value (60) | Growth Rate |
|---|---|---|---|
| Health Points (HP) | 66 | 10901 | 183.65 |
| Attack Power (ATK) | 103 | 1134 | 17.48 |
| Defense (DEF) | 76 | 837 | 12.9 |
| Speed (SPD) | 96 | 96 | 0.0 |
| Faith (FTH) | 91 | 91 | 0.0 |
| Critical Rate (C.RATE) | 10% | 10% | 0.0 |
| Critical Damage (C.DMG) | 60% | 60% | 0.0 |
| Resistance (RES) | 25% | 25% | 0.0 |
| Accuracy (ACC) | 25% | 25% | 0.0 |
Active & Passive Kit Multipliers
| Skill Name | Type | Target Modifiers | Cooldown | Base Scaling |
|---|---|---|---|---|
| Veiled Vengeance | Core | N/A | 8 turns | N/A |
| Vengeful Vines | Basic | Single Target | N/A | (410%ATK) |
| Tainted Overgrowth | Core | AoE | 2 turns | (340%ATK) |
| Divinity Charge | Core | AoE | 4 turns | N/A |
| Veiled Vengeance | Core | N/A | 4 turns | N/A |
| Forest Illusions | Ultimate | AoE | N/A | (340%ATK) |
Ability Details
Veiled Vengeance (Core)
- Cooldown: 8 turns
- Description: Attacks have a 50% chance to increase Divinity by 2.5% when attacking under <style=“Buff>Vanish
Vengeful Vines (Basic)
- Cooldown: None
- Description: Attack 1 enemy (410%ATK) with a 35% chance to place Vulnerable II for 2 turns.
- Awakening Upgrade: If this hero is under Vanish, has a 35% chance to place Vulnerable II on all enemies for 1 turn.
Tainted Overgrowth (Core)
- Cooldown: 2 turns
- Description: Attack all enemies (340%ATK) with a 75% chance to place Acid for 2 turns.
Divinity Charge (Core)
- Cooldown: 4 turns
- Description: Gain 20 Divinity when inflicting damage to an enemy. Gain an additional 20 Divinity when attacking under Vanish
Veiled Vengeance (Core)
- Cooldown: 4 turns
- Description: Attacks have a 50% chance to increase Divinity by 5% when attacking under <style=“Buff>Vanish
Forest Illusions (Ultimate)
- Cooldown: 6 turns
- Initial Divinity: 675
- Required Divinity: 3375
- Description: Attack all enemies (340%ATK). If this attack defeats an enemy, has a 75% chance to place Sleep on all enemies for 1 turn.
- Awakening Upgrade: After attacking, place Vanish on this hero for 2 turns.
Imprint Bonus
Attacks have a 50% chance to increase Divinity by 2.5% when attacking under Vanish