Imhotep Strategy Guide
Architect of Ascension
Ascend your allies reducing their Divinity Requirements and Restoring their Health
Character Overview
- Rarity: Epic
- Realm: Aaru
- Archetype: Invoker
- Affinity: Wisdom
- Allegiance: Order
Story & Lore
Advisor to pharaohs, Imhotep held great authority and respect in his prior life. Since the Shattering, he has discovered that his reputation had grown in his absence, until many revere him as a god. While he labors on Aaru’s behalf, he finds himself uncertain what is expected of him, or how to wield this new influence that has been thrust upon him.
Base Character Statistics
| Attribute | Base Value | Max Level Value (60) | Growth Rate |
|---|---|---|---|
| Health Points (HP) | 85 | 14040 | 236.53 |
| Attack Power (ATK) | 51 | 562 | 8.66 |
| Defense (DEF) | 81 | 892 | 13.75 |
| Speed (SPD) | 101 | 101 | 0.0 |
| Faith (FTH) | 95 | 95 | 0.0 |
| Critical Rate (C.RATE) | 10% | 10% | 0.0 |
| Critical Damage (C.DMG) | 50% | 50% | 0.0 |
| Resistance (RES) | 35% | 35% | 0.0 |
| Accuracy (ACC) | 10% | 10% | 0.0 |
Active & Passive Kit Multipliers
| Skill Name | Type | Target Modifiers | Cooldown | Base Scaling |
|---|---|---|---|---|
| Bane of Sorcery | Basic | Single Target | N/A | (335%ATK) |
| Pillar of Support | Core | AllAlly | 5 turns | |
| Grand Architect | Passive | N/A | N/A | N/A |
| Steps of Ascension | Ultimate | AllAlly | N/A |
Ability Details
Bane of Sorcery (Basic)
- Cooldown: None
- Description: Attack 1 enemy (335%ATK), then heal 5%HP all allies.
Pillar of Support (Core)
- Cooldown: 5 turns
- Description: Heal all allies 25% of their MAX HP and place Stalwart on each ally for 2 turns.
- Awakening Upgrade: Place Block Debuff on all allies for 2 turns.
Grand Architect (Passive)
- Cooldown: None
- Description: At the start of each wave, place Ward on the ally with the lowest HP for 2 turns.
Steps of Ascension (Ultimate)
- Cooldown: None
- Initial Divinity: 675
- Required Divinity: 2925
- Description: Place Radiance II and FTH Up II on all allies for 2 turn then reduce each target’s Divinity Cost by 3% (stacking up to 3 times).
- Awakening Upgrade: Increase the Divinity Cost Reduction by 1% and stacks across waves.
Imprint Bonus
At the start of each wave, place Ward on the ally with the lowest HP for 1 turn.