Dracula Strategy Guide
The Impaler
Summon the darkness and drain the life essence as you cast forth tides of Bleeds onto your foes.
Character Overview
- Rarity: Legendary
- Realm: Vyraj
- Archetype: Brawler
- Affinity: Cunning
- Allegiance: Chaos
Story & Lore
Even before the Shattering, the undead prince Dracula possessed enormous supernatural power. When the world broke, that power grew greater still, until he found himself equal to some of Vyraj’s gods. While he still defends the Realm, he works to expand his power over its mortal population, and engages in multiple schemes—including a conspiracy with Omeyocan’s Camazotz—toward his own ends.
Base Character Statistics
| Attribute | Base Value | Max Level Value (60) | Growth Rate |
|---|---|---|---|
| Health Points (HP) | 115 | 18995 | 320.0 |
| Attack Power (ATK) | 86 | 947 | 14.59 |
| Defense (DEF) | 88 | 969 | 14.93 |
| Speed (SPD) | 100 | 100 | 0.0 |
| Faith (FTH) | 89 | 89 | 0.0 |
| Critical Rate (C.RATE) | 10% | 10% | 0.0 |
| Critical Damage (C.DMG) | 50% | 50% | 0.0 |
| Resistance (RES) | 55% | 55% | 0.0 |
| Accuracy (ACC) | 35% | 35% | 0.0 |
Active & Passive Kit Multipliers
| Skill Name | Type | Target Modifiers | Cooldown | Base Scaling |
|---|---|---|---|---|
| Transfusion | Basic | Single Target | N/A | (5%HP+80%ATK) |
| Blood Mist | Core | AoE | 4 turns | |
| Symphony of the Night | Passive | N/A | N/A | N/A |
| Sanguine Tides | Ultimate | AoE | 5 turns | (5%HP+35%ATK) |
Ability Details
Transfusion (Basic)
- Cooldown: None
- Description: Attack 1 enemy (5%HP+80%ATK) 2 times. Each hit has a 75% chance to place 1 stack of Bleed on the target. Also, heal 5%HP this hero if the target under Bleed.
- Awakening Upgrade: Place 1 stack of Bleed on all enemies instead.
Blood Mist (Core)
- Cooldown: 4 turns
- Description: Place 2 stacks of Bleed on all enemies and remove 1 random Buff from each target. If a Buff was removed place 3 stacks of Bleed instead and gain an Extra Turn.
Symphony of the Night (Passive)
- Cooldown: None
- Description: At the start of an enemy’s turn, if they are under Bleed increase the damage of this hero’s next attack by 10%.
- Awakening Upgrade: At the start of an ally’s turn, steal 5% of their current HP and increase this hero’s Divinity by 2%
Sanguine Tides (Ultimate)
- Cooldown: 5 turns
- Initial Divinity: 575
- Required Divinity: 4725
- Description: Attack all enemies (5%HP+35%ATK) 4 times. Before attacking, consumes all stacks of Bleed on each target and increases the damage inflicted by 8% per stack of Bleed consumed.
- Awakening Upgrade: Also, Destroy each target’s HP for 10% of the damage inflicted (up to 60% of the target’s HP)
Imprint Bonus
At the start of an enemy’s turn, if they are under Bleed increase the damage of this hero’s next attack by 5%.