Dagonet Strategy Guide
Jester Knight
Fool your foes as you lock their abilities and weaken their defenses whilst joining your allies in attacks.
Character Overview
- Rarity: Rare
- Realm: Avalon
- Archetype: Disruptor
- Affinity: Eternal
- Allegiance: Chaos
Story & Lore
Elevated to knighthood by King Arthur, Dagonet served as jester and advisor more often than warrior, partly for his particular skills, but in part because he never seemed entirely stable. That madness has only grown since the Shattering, causing episodes of incomprehension—and more rarely, of murder. His king may have no choice but to take drastic steps, and soon.
Base Character Statistics
| Attribute | Base Value | Max Level Value (60) | Growth Rate |
|---|---|---|---|
| Health Points (HP) | 56 | 9250 | 155.83 |
| Attack Power (ATK) | 68 | 749 | 11.54 |
| Defense (DEF) | 66 | 727 | 11.2 |
| Speed (SPD) | 90 | 90 | 0.0 |
| Faith (FTH) | 96 | 96 | 0.0 |
| Critical Rate (C.RATE) | 10% | 10% | 0.0 |
| Critical Damage (C.DMG) | 50% | 50% | 0.0 |
| Resistance (RES) | 15% | 15% | 0.0 |
| Accuracy (ACC) | 20% | 20% | 0.0 |
Active & Passive Kit Multipliers
| Skill Name | Type | Target Modifiers | Cooldown | Base Scaling |
|---|---|---|---|---|
| Opportunity Knocks | Basic | Single Target | N/A | (305%ATK) |
| Disappearing Act | Core | AoE | 5 turns | |
| Fools Courage | Passive | N/A | N/A | N/A |
| Jester Dance | Ultimate | Single Target | N/A | (435%ATK) |
Ability Details
Opportunity Knocks (Basic)
- Cooldown: None
- Description: Attack 1 enemy (305%ATK) with a 50% chance to place either Lock Core or Lock Ultimate on the target for 1 turn.
Disappearing Act (Core)
- Cooldown: 5 turns
- Description: Place Vanish on this hero for 2 turns, then has a 75% chance to place DEF Down I on all enemies for 2 turns.
Fools Courage (Passive)
- Cooldown: None
- Description: When an enemy Buff activates or is removed, decrease 10% of their Turn Meter. When an enemy Debuff expires or is removed, decrease 10% of their Divinity.
- Awakening Upgrade: If an enemy has no Buff at the end of their turn has a 50% to attack the enemy with the Basic Ability.
Jester Dance (Ultimate)
- Cooldown: None
- Initial Divinity: 625
- Required Divinity: 2375
- Description: Attack 1 enemy (435%ATK), then attack (435%ATK) each enemy under DEF Down. Each hit has a 50% chance to steal 1 random Buff from the target.
Imprint Bonus
When an enemy Buff expires or is removed, decrease 5% of their Turn Meter. When an enemy Debuff expires or is removed, decrease 5% of their Divinity.