Character Overview
- Rarity: Legendary
- Realm: Olympus
- Archetype: Slayer
- Affinity: Cunning
- Allegiance: Order
Story & Lore
Mercurial Artemis is a goddess of contradictions: guardian of beasts, yet patron of hunters; goddess of the moon, though the moon is its own deity; chaste, yet associated with childbirth; protector, yet swift to curse mortals in anger; erratic, yet loyal to Order. Since the Shattering, even her priests and fellow gods are often uncertain what to expect of her.
Base Character Statistics
| Attribute | Base Value | Max Level Value (60) | Growth Rate |
|---|---|---|---|
| Health Points (HP) | 73 | 12058 | 203.13 |
| Attack Power (ATK) | 108 | 1189 | 18.33 |
| Defense (DEF) | 81 | 892 | 13.75 |
| Speed (SPD) | 98 | 98 | 0.0 |
| Faith (FTH) | 95 | 95 | 0.0 |
| Critical Rate (C.RATE) | 10% | 10% | 0.0 |
| Critical Damage (C.DMG) | 60% | 60% | 0.0 |
| Resistance (RES) | 30% | 30% | 0.0 |
| Accuracy (ACC) | 45% | 45% | 0.0 |
Active & Passive Kit Multipliers
| Skill Name | Type | Target Modifiers | Cooldown | Base Scaling |
|---|---|---|---|---|
| Thrill of the Hunt | Core | N/A | 8 turns | N/A |
| Moonlight Union | Basic | Single Target | N/A | (240%ATK) |
| Lunar Barrage | Core | AoE | 2 turns | (140%ATK) |
| Divinity Charge | Core | AoE | 4 turns | N/A |
| Thrill of the Hunt | Core | N/A | 4 turns | N/A |
| Wrath of the Wild | Ultimate | Single Target | N/A | (620%ATK) |
Ability Details
Thrill of the Hunt (Core)
- Cooldown: 8 turns
- Description: After defeating an enemy, this hero’s next attack will inflict 25% increased damage.
Moonlight Union (Basic)
- Cooldown: None
- Description: Attack 1 enemy (240%ATK) 2 times. Has a 50% chance to place DEF Down II on the target for 2 turns. If Apollo is an ally, he will join in the attack.
Lunar Barrage (Core)
- Cooldown: 2 turns
- Description: Attack all enemies (140%ATK) 3 times. Increase this hero’s Divinity by 1% for each enemy hit.
- Awakening Upgrade: Increase the Divinity by an additional 5% for each enemy defeated
Divinity Charge (Core)
- Cooldown: 4 turns
- Description: Gain 40 Divinity when inflicting damage to an enemy. Gain an additional <style=“Divinity>100 Divinity when defeating an enemy.
Thrill of the Hunt (Core)
- Cooldown: 4 turns
- Description: After defeating an enemy, this hero’s next attack will inflict 50% increased damage.
- Awakening Upgrade: If an ally is defeated, this hero’s next attack will inflict <style=“Number>100% increase damage.
Wrath of the Wild (Ultimate)
- Cooldown: 6 turns
- Initial Divinity: 625
- Required Divinity: 3600
- Description: Attack 1 enemy (620%ATK). Increase the damage inflicted by 10% for each defeated enemy.
- Awakening Upgrade: Place Banish on all defeated enemies for 1 turn.
Imprint Bonus
After defeating an enemy, this hero’s next attack will inflict 25% increased damage.
Leader Bonus
30% ATK Dungeon Battles