---
TARGET_GAME: Godforge
CURRENT_PATCH: Beta
ENTITY_NAME: Fisher King
---

## Character Overview
- **Rarity:** Legendary
- **Realm:** Avalon
- **Archetype:** Defender
- **Affinity:** Eternal
- **Allegiance:** Order

## Story & Lore
Suffering a wound that will not heal, King Pellam stood eternal guard over… something. A cauldron to revive the dead? The Holy Grail? Legends differ. He spent his time fishing a nearby river, wracked with pain but ready to defend his charge. Now something has driven him from his duties. He wanders in despair, unable to escape his agony or even to die.

## Base Character Statistics
| Attribute | Base Value | Max Level Value (60) | Growth Rate |
| :--- | :--- | :--- | :--- |
| Health Points (HP) | 85 | 14040 | 236.53 |
| Attack Power (ATK) | 72 | 793 | 12.22 |
| Defense (DEF) | 111 | 1222 | 18.83 |
| Speed (SPD) | 103 | 103 | 0.0 |
| Faith (FTH) | 91 | 91 | 0.0 |
| Critical Rate (C.RATE) | 10% | 10% | 0.0 |
| Critical Damage (C.DMG) | 50% | 50% | 0.0 |
| Resistance (RES) | 80% | 80% | 0.0 |
| Accuracy (ACC) | 25% | 25% | 0.0 |

## Active & Passive Kit Multipliers
| Skill Name | Type | Target Modifiers | Cooldown | Base Scaling |
| :--- | :--- | :--- | :--- | :--- |
| Grail Veil | Basic | Single Target | N/A | (160%DEF+145%ATK) |
| Gift of Immortality | Core | AllAlly | 5 turns |  |
| Keeper of the Grail | Passive | N/A | N/A | N/A |
| Trial of Worth | Ultimate | AllAlly | 5 turns |  |

## Ability Details
### Grail Veil (Basic)
- **Cooldown:** None
- **Description:** Attack 1 enemy (160%DEF+145%ATK). Place Vanish on the ally with the lowest HP for 2 turns.

### Gift of Immortality (Core)
- **Cooldown:** 5 turns
- **Description:** Place Immortal and Shield 300% DEF on all allies for 2 turns.
- **Awakening Upgrade:** Immortal and Shield cannot be removed when placed by this ability.

### Keeper of the Grail (Passive)
- **Cooldown:** None
- **Description:** When Immortal prevents an ally's death, increases their HP, ATK and DEF by 5% (stacks up to 6 times).
 Will persist across each wave.
- **Awakening Upgrade:** Prevents the duration of Immortal from being reduced when preventing death.

### Trial of Worth (Ultimate)
- **Cooldown:** 5 turns
- **Initial Divinity:** 800
- **Required Divinity:** 3275
- **Description:** Equalize the HP of all allies to the ally with the highest HP. 

If allies are above 50% HP, permanently increase the damage they inflict to enemies by 10% (stacks up to 3 times). 

If allies are below 50% HP, permanently decrease the damage they receive by 10% (stacks up to 3 times). 
Will persist across each wave.
- **Awakening Upgrade:** Heal 200%DEF the ally with the Highest HP and increases the stacks limit by 2.

## Imprint Bonus
When Immortal prevents this hero's death, increases their HP, ATK and DEF by 2.5% (stacks up to 6 times).

## Leader Bonus
33% DEF All Battles