---
TARGET_GAME: Godforge
CURRENT_PATCH: Beta
ENTITY_NAME: Enkidu
---

## Character Overview
- **Rarity:** Rare
- **Realm:** Ekur
- **Archetype:** Brawler
- **Affinity:** Eternal
- **Allegiance:** Order

## Story & Lore
Unique among all creatures, Enkidu's soul was Shattered along with the world itself; refracted into nine separate "avatars" across the Realms, each a portion of the original. Now that he has been restored, the wild warrior struggles to process his experience, to regain his sense of self—and to forgive his beloved companion Gilgamesh for the horrors wrought in his name.

## Base Character Statistics
| Attribute | Base Value | Max Level Value (60) | Growth Rate |
| :--- | :--- | :--- | :--- |
| Health Points (HP) | 93 | 15361 | 258.78 |
| Attack Power (ATK) | 70 | 771 | 11.88 |
| Defense (DEF) | 73 | 804 | 12.39 |
| Speed (SPD) | 91 | 91 | 0.0 |
| Faith (FTH) | 83 | 83 | 0.0 |
| Critical Rate (C.RATE) | 10% | 10% | 0.0 |
| Critical Damage (C.DMG) | 50% | 50% | 0.0 |
| Resistance (RES) | 30% | 30% | 0.0 |
| Accuracy (ACC) | 15% | 15% | 0.0 |

## Active & Passive Kit Multipliers
| Skill Name | Type | Target Modifiers | Cooldown | Base Scaling |
| :--- | :--- | :--- | :--- | :--- |
| Clay Resilience | Basic | Single Target | N/A | (5%HP+70%ATK) |
| Kings Rival | Core | Single Target | 5 turns | (15%HP+185%ATK) |
| Wildman | Passive | N/A | N/A | N/A |
| Feral Rage | Ultimate | RandomEnemyAlive | N/A | (5%HP+55%ATK) |

## Ability Details
### Clay Resilience (Basic)
- **Cooldown:** None
- **Description:** Attack 1 enemy (5%HP+70%ATK) 2 times. Each hit will heal for 30% of the damage inflicted. If Gilgamesh is an ally, he will join the attack.

### Kings Rival (Core)
- **Cooldown:** 5 turns
- **Description:** Attack 1 enemy (15%HP+185%ATK) and reduce the target's SPD by 10 (stacking up to 4 times). If the attack is a Strong Hit will increase the damage inflicted by 20% of the target's ATK.

### Wildman (Passive)
- **Cooldown:** None
- **Description:** Increase this hero's chance to Strong Hit by 15%.
- **Awakening Upgrade:** Strong Hits ignore 10% of the target's DEF.

### Feral Rage (Ultimate)
- **Cooldown:** None
- **Initial Divinity:** 675
- **Required Divinity:** 3275
- **Description:** Attack (5%HP+55%ATK) 4 random enemies. Each hit has a 50% chance to place Blunt I on the target for 2 turns. If the attack is a Strong Hit place Blunt II instead.

## Imprint Bonus
Increase this hero's chance to Strong Hit by 7.5%.